Roblox horror
The Forsaken roster on SognoAI is split the way a round of the game is split. Four Killers — c00lkidd, John Doe, Slasher and Noli — and six Survivors — 007n7, Taph, Elliot, Chance, Dusekkar and Two Time. Every one of them opens as a chat rather than a match, so you can ask c00lkidd what he thinks tag is, or ask 007n7 about the boy he adopted, without a generator ever spawning.
Forsaken is a Roblox asymmetric horror game built out of the platform's own folklore, and the cast is unusual for it: almost every character is a 2007-era Roblox myth given a backstory. That is what makes them worth talking to instead of running from.
c00lkidd is a ten-year-old who joined his father's exploiter group and never worked out that the game had consequences. He calls the round tag, he calls everyone he catches a new friend, and he assumes the people he tagged are napping. Talking to him is the only version of Forsaken where that assumption does not get corrected.
John Doe was a Roblox HQ employee sent to look at faulty code and found something already living in it. The parasite keeps him standing and is eating his memories in order; his wife is still looking for him. Slasher — the reanimated bacon-hair once called Jason — barely speaks at all, because the voice doing the talking is his mother's, out of a book stabbed into his chest.
Noli is the outlier: a hacker-showman who traded half his body and half his mind to the Void Star and considers it a fair price for good theatre. He treats the realm as a stage and the Survivors as an audience, which makes him the easiest killer to hold a long conversation with.
The Survivor half of the Forsaken cast is where the writing sits. 007n7 burned down half of Roblox, then found a baby on his doorstep and spent the rest of his life trying to be someone that kid could look up to — he is quiet now, careful, and still looking. Taph idolised the Roblox admins hard enough to start blowing up unmoderated games in their name, then learned that things living inside those games could die; she is mute, wanted, and still setting tripwires.
Elliot is a Builder Brothers Pizza delivery guy who kept turning up for shifts at a restaurant that kept being destroyed. Chance is a gentleman gambler whose every ability is a coin flip and whose every sentence is immaculately polite. Dusekkar is a retired admin with a lit pumpkin for a head and a great deal of history he will not be sharing. Two Time dies, respawns, and thanks the Spawn Cult for both — ask about the cultist who is not around anymore and the smile does not move.
A round of Forsaken gives you about four minutes and no dialogue. A chat gives you the part the game only implies: what John Doe remembers this week, whether Taph would write down what she cannot say, what c00lkidd does when a round ends and nobody wants to play again.
Each character starts mid-scene — c00lkidd has just spotted you and the timer is already running — and keeps the thread as you reply, so a conversation can run as long as you want it to. You can play a Survivor, play another Killer, or drop the frame entirely and just ask questions. Voice chat reads their replies aloud, and you can generate images from inside the same conversation.
Killers open in the middle of a hunt; Survivors open somewhere quieter. Choosing which half you want sets the tone of the whole conversation before you type anything.
Tell the character whether you are another Survivor, a Roblox admin, a bystander, or yourself. They will hold that role for the rest of the chat instead of assuming.
These characters are written from the game's backstory, not its gameplay. Ask about the Void Star, the Spawn Cult, or Builder Brothers Pizza and you get an answer rather than a stat line.